![]() You might have to defeat a certain enemy for the chess piece to advance, or it might land on a place on the board which triggers bomb strikes or helpful assists. In certain battles, you have to guide a chess piece across a board with dice throws – all while enemies swarm and stunt your progress. The best moments lean into board game mechanics. ![]() It takes a while for the combat’s flexibility to fully shine through, especially in the early districts when you’re limited by low dice numbers, but when it opens up it’s a fantastic, original system that feels like nothing else out there. There’s a unique rhythm to combat, split between dodging enemy attacks to collect crystals and combining cards efficiently to cause as much damage as possible. Lost In Random might sound intimidating on paper, yet it’s surprisingly elegant. There are just over 30 cards in the game so there’s some limitations in variety, but there’s still enough options to consider-– like balancing powerful, expensive cards with low cost attacks – that any adjustments feel tailored and impactful. You can equip 15 cards in total, including duplicates, so if you’re inclined towards the hammer, for example, you can stack them to increase the card’s probability. The element of chance can be frustrating when a dice throw doesn’t swing your way at overwhelming moments, but with the ability to customise your deck you always feel like you have some power over the outcome. If you throw a high number however, you can get more creative with combined manoeuvres like planting a force field which makes enemies more susceptible to damage, placing a bomb in the centre, and watching the enemies fly as you snap back into real-time by detonating it with an arrow. Throw a one, for example, and you’ll probably only have enough to summon a sword. ![]() The random element is the dice roll which stops time and brings up your cards mid-battle, with a high number granting you more points to spend on attacks. To use these cards you have to collect energy crystals by shooting them off enemies using Even’s slingshot – with the more you collect, the more cards (and options) you’ll have to pull off different attacks at once. Battles revolve around utilising a deck of magical cards in real-time summoning weapons like swords or bombs, planting traps in the environment or granting temporary perks or buffs. Lost in Random punctures any monotony in structure through its multi-layered combat. ![]()
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